External Camera
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Limitations :
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This class is currently only implemented on Linux, macOS, and iOS.
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On other platforms no CameraFeed s will be available.
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To get a CameraFeed on iOS, the camera plugin from godot-ios-plugins is required.
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https://www.youtube.com/watch?v=kjtfbHHWnT0
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Not yet watched.
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Libraries for image recognition:
Open links in browser or folders in OS
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OS.shell_open()or 'control node Link Button'.
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